NARRATIVES

The following pages contain detailed instructional explanations of Studio ideas, thoughts, techniques, and processes used in the construction of artwork and media products.
 
index
 
 
 
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Don Bergland
redjello@shaw.ca



 

 

STUDIO NARRATIVES PROJECT

 

PAINTING - SANCTUARY - By Don Bergland
This site provides a detailed presentation of the Studio processes used in the construction of the painting called Sanctuary.
shim painting
 

This painting was started in Victoria BC and completed During the Nayarit Residency 1 in Bucerias Mexico (April/May, 2013). It has been successfully juried into one International Juried Exhibition, and rejected from another:

June, 2013 -15th Annual Collage, Digital & Mixed Media Juried Online International Art Exhibition (Juried), Upstream People Gallery, Omaha, Nebraska, USA - Group Exhibition (June, 2013).

Entered/Rejected - Stories, Fables, Fact, and Fiction - International Juried Exhibition, Linus Gallery, Los Angeles (Pasedena & Long Beach), California, USA - Group Exhibition (Aug/2013).

SATURDAY, MARCH 16, 2013
 
shim
  PAINTING - 1179-MAVKA
Location - Projects/Project - 1179-Mavka Last Worked on - Dec. 22, 2010
This Mavka painting is a very, very old one. This was initiated back on December 22, 2010, while living in Las Ayala, Mexico (Nayarit).
ayala
This was my Studio while living there. I'm now living back in Victoria, BC.
Although I worked long and hard on this image for the month of December in Mexico, nothing ever came of this it. I re-discovered it again this morning and am going to explore it once again. This was the composition I basically left undone.
mavka
I think I worked through a month of laborious Studio work to get this far in the composition. It was an interesting learning experience, but I never really did like the composition. So, it has remained abandoned for over two years.
I'm going to open the original file and use the set and models for the basis of this composition.
1. The set contains a lot of objects, models, and effluvia. I eliminated all but one Mavka Figure and Tub, and installed one of my current Girl Figures. I placed her in the tub.
  mavka
2. I decided to move the actual Mavka Figure out of the picture.
  mavka
3. I enlarged the Figure's head and tried a different camera angle.
  mavka
4. I Rendered the image and Exported it, placed it in Photoshop, and tried out a few backgrounds.
  mavka
  This is getting interesting.
  mavka
  I'll have to continue this a little later on.
TUESDAY, APRIL 23, 2013
  purestudio
  The remaining project was constructed in Nayarit Residency 1 in Bucerias Mexico
 
shim
  PAINTING - 1179-MAVKA
Location - Paintings/Painting-1179-Mavka Last Worked on - March 16, 2013
This morning (April 23, 2013), I brainstormed some possibilities for this painting.
tubs
- Sheep
- Giraffe (although I think I've worn this guy out a bit)
- Round table (Props/CyberObjects) with a cake on it
- Vertical Tuba Bell (Props/CyberObjects)
- Colisseum - Or Ancient architecture (Props/DonProps)
- Streetcar (Props/DonProps)
- Titanic (Props/DonProps)
- Blocks (Props/NewCustom)
- Cake (Props/NewCustom)
- CakeStack (Figures/CyberObjects)
- Meatform (Figures/CyberObjects)
- Ideologist (Figures/CyberObjects)
- Sideshow Engine (Figures/CyberObjects)
5. I launched Poser and opened the project file (impro02)
  Yeow. I had a hard time finding this one. The number doesn't coincide with what I've been using. This is reall an old production - 1179-Mavka from years ago.
  I don't have 1179 in my current painting files. So, where is this thing?
  Projects-PaintingsCollection - Very strange. I need to move it out of there!
  I'll try launching - newmakva02
  tub
6. I added one of the SnakeHorn models I have in my Libraries.
  tub
7. I didn't like this, so I eliminated it. I added the Crucifix Figure from a Library.
  tub
8. Again, I didn't like this so I eliminated it. I added a Block and Cleaver.
  tub
9. Interesting. I kept the Cleaver, but exchanged the Block for a Cupcake.
  tub
10. Dumped the Cleaver and Cupcake and installed my old pal, the Blimp.
  tub
  There is always something reassuring about this model. It continually brings a sense of uneasiness to a compostion. I'm going to keep and work with it.
11. I'm going to change the Surface Texture of the Blimp. I'll open up one of the Textures I've built for this in Photoshop.
  tub
12. I made a few changes in lighting, saved the new Texture to Runtime, and then installed it on the Blimp.
  tub
  Hmmm. The color is a little heavy in orange intensity.
13. I went back to the Photoshop Texture Map and changed the hue of the Map. I reinstalled the Map on the Blimp.
  tub
14. I went back to the Texture Map and changed some of the colors on the Map to provide some focus intensity.
  tub
15. I'm wondering what the Girl should be doing. I changed her arm Pose and brought the Cleaver back into the set.
  tub
  I'm not sure I like this. But, I'm heading out to buy pollo on the lateral, so I'll leave this for now.
WEDNESDAY, MAY 1, 2010
 
shim
  PAINTING - 1179-MAVKA
Location - Paintings/Painting-1179-Mavka Last Worked on - April 23, 2013
I'm going to return to this painting, after over a week (April 23, 2013). As I remember, there were a series of variations I was attempting with a large Cleaver. None of these worked out. I don't think I liked the Cleaver version that I finished with.
16. I launched Poser and opened one of the previous files, without the work with the Cleaver.
  tub
17. I'm looking for some way of connecting the Blimp with the rest of the composition. I added a Tuba Bell I have in the Library, and manipulated it into place.
  tub
  Very interesting. I like this.
18. I'm going to change the Girl's dress Texture. So, I'll open the original Texture Map in Photoshop.
  tub
19. I made up a dress with a Red pattern and saved it to Runtime. I'm applying it through the Materials Editor.
  tub
20. Okay. New Dress Texture applied.
  tub
21. I'm going to try and remove the front end of the Blimp and lay in a slab of meat. I installed the Meat piece.
  tub
  I moved and located this Meat piece up at the front end of the Blimp.
22. I'm going to try a Photoshop exercise to see if this works out. So, I made two Renders:
a- Render of the intact set without the Meat Piece (not visible)
b- Render of the Meat piece without the Blimp (not visible)
  The first Render:
  tub
  The second Render:
  tub
23. I manipulated these in Photoshop to get the following effect.
  tub
  I like this compostion so far.The only thing that is bothering me about this piece, is the darkness at the bottom, between the two tubs.
  I think I need to do some Light Studies.
 
Light01 - Default Light02 - AS-GrungeWall/Light1
Light03 - Arc_Janus/Light Light04 - Dystopia/CityBlocks/BlueSky
Light05 - HotelBates/DualLampsMedium Light06 - LD-bar/01
Light07 - LD-bar/02 Light8 - Nikelmage/ArtCorner2/AC2Light3
Light09 - TheStele/Back-Prop-Center Light10 - AS-GrungeWall/Light3
  I'll wait until after my morning Hill/Beach walk before examining these.
AND A LITTLE LATER IN THE DAY
 
shim
  PAINTING - 1179-MAVKA
Location - Paintings/Painting-1179-Mavka Last Worked on - Today, May 1, 2013
I'm at a good state with this painting. I just finished some Light Sets, now I need to examine them.
24. I accessed the Poser file once again.
 
Light01 - Default Light02 - AS-GrungeWall/Light1
Light03 - Arc_Janus/Light Light04 - Dystopia/CityBlocks/BlueSky
Light05 - HotelBates/DualLampsMedium Light06 - LD-bar/01
Light07 - LD-bar/02 Light8 - Nikelmage/ArtCorner2/AC2Light3
Light09 - TheStele/Back-Prop-Center Light10 - AS-GrungeWall/Light3
25. Before making a composite, I'm going to look over each of the sets on Layers in Poser.
 
Light01 - Default This is the standard to which I'm measuring
Light04 - Dystopia/CityBlocks/BlueSky Good. Better than Default, because a bit more light
Light08 - Nikelmage/ArtCorner2/AC2Light3 Another one worth considering
Light09 - TheStele/Back-Prop-Center Another consideration
  composite
  I'm thinking the third one - Light08 - Nikelmage/ArtCorner2/AC2Light3
  I should just go for it. Light08.
26. I need to take the Floor down a few bits. The tires are sitting in the ground just a little too much.
27. Okay. Now to begin the Rendering process.
  11:52 am - I'm starting the Render. This will take two Renderings
12:22 pm - The first Render is finished. I started the second Render
12:50 pm - The second Render is finished.
28. I'm going to move the two Renders into Photoshop and place them on separate Layers in their own folder.
29. Damn - This is REALLY BAD news. After this Rendering, some artifacts from models inhabiting the other side of the scene show up as shadows on the side of the tub. Notably, the cleaver.
  tub
  This means I have to get into the set and clean it up.
30. I pulled back the camera to see what the offending items might look like.
  tub
  The original Mavka model and a cleaver.
31. I removed them.
  tub
  Now, hopefully I'm back to where I should have been at the start.
  tub
  Hopefully this will render properly this time.
32. Now. The last Rendering process for two Renders took an hour. Do I want to do this, or should I move on to the last painting in the series?
  Hmmm. This painting, or move on.
  I'm moving on for now.
AND EVEN A LITTLE LATER IN THE DAY
 
shim
  PAINTING - 1179-MAVKA
Location - Paintings/Painting-1179-Mavka Last Worked on - Today, May 1, 2013
Earlier this morning, I had a problem Rendering this image. An artifact from an object out of the scene kept showing up. I repaired this earlier, but didn't continue with the Rendering process. I'm starting this again.
33. I accessed the Poser file once again and began the Rendering process.
  4:30 pm - I'm starting the Render. This will take two Renderings
5:04 pm - The first Render is finished. I started the second Render
5:26 pm - The second Render is finished.
34. Before beginning the second Render, I checked the first one. There is a shadow being cast on the second tub, but it is the shadow of the Blimp. The Cleaver does not show this time.
35. Okay. I'll bring both Renders into separate Layers in Photoshop and create a Folder for them.
36. I'll now process the Meat Cutaway on the Blimp and create the final image.
  mav
37. I need a Background for this image. I'm going to use one of the pastoral Backgrounds I created recently.
  mav
38. I added and size this to the Photoshop file.
  mav
39. I'm just going to use the Black Overlay technique with this
- Add a Black Layer over top of the composition
- Set Opacity at about 30%
- Use the Eraser Tool to carve out the feature objects in the composition
40. I installed the Black Layer and set the Eraser Tool and started painting out the features.
  mav
41. There is a Black Layer over everything with the features cut out. Now, I'll just take down the opacity of the layer.
  mav
42. I have a finished composition.
  final
  This was an interesting historical process.
 
shim  

THE HISTORY OF PAINTING #1179 - MAVKA - This painting has had a very intriguing history. It started as #1179-Mavka, back in December 18, 2010. I was living in Las Ayala, Mexico at the time.

On December 22, 2010, I started working this into a project.

ayala

I downloaded a free model I found online - Mavka's Dress.

dfsdfs

Through all of December, I worked on the project as it evolved.

mavka

mavka

mavka

It grew to be a very large file and project. I was just never happy with the final composition, so had a tendency to want to leave it as an experiment. When I returned from Las Ayala to Victoria, I didn't look at this project for nearly 2.5 years.

It was also interesting to note that this was the time I purchased an album called, Film Noir and Al Gromer Khan's album called "Kamasutra Experience." During this period in Las Ayala, I listened frequently to these two albums.

songs

What is very interesting, is that these two albums are the ones I'm most frequently playing during this Bucerias Pure Studio experience. Some things never change.

On March 16, 2013 (after nearly 2.5 years), I revived the painting. I

mavka

mavka

mavka

The last day I worked on this was December 28, 2010, until I recently revived it, stripped out everything but two tubs, and installed some new objects.

  Interesting history. Maybe nothing is ever abandoned.
   
PAINTING - OMEN - By Don Bergland


You can explore further Studio Production Instructional Details through Don Bergland's Online Journal


© 2012 Don Bergland