NARRATIVES

The following pages contain detailed instructional explanations of Studio ideas, thoughts, techniques, and processes used in the construction of artwork and media products.
 
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STUDIO NARRATIVES PROJECT

 

PAINTING - NICO - By Don Bergland
This page provides a detailed presentation of the Studio processes used in the construction of a painting called Nico.
shim deer
 

This studio process was started on November 11, 2013. The result was a painting that has not been finalized or completed.

MONDAY, NOVEMBER 11, 2013
 
shim
1 PROJECT - 3DMODEL/NICO
Location - Projects/Project-3DModelPlay/Nico Last Worked on -
I'm just going to jump into some Improvisational work with an image I viewed in the Journal the other day.
1. I launched Poser 10 and opened the DeerLeg and Drum file.
  drum
2. I eliminated the large Wheel in the set.
  drum
3. I moved the Bass Drum out of the set to expose the Deer Legs.
  drum
4. I inserted one of the Girl Figures.
  drum
5. I hid the Girl Legs and manipulated the Figure over the Deer Legs.
  drum
  I'm not sure I like this arrangement. The legs are too hard to see, too unobtrusive.
6. I'll see if I can make these a bit more prominent.
  drum
7. I think I'm going to abandon this and try installing the Figure into the whole Deer Body.
  drum
8. I continued to work on the assembly and combination process, rotating, moving, connecting.
  drum
9. I'm going to set the Figure in a suitable Pose, but first I parented the Deer Body to the Girl Figure.
  drum
10. I removed the Dress and installed a T-Shirt instead. I want to construct a Texture Map for this.
  drum
11. In order to create a Deer-Like Texture Map, I have to open two Maps in Photoshop - The regular T-Shirt Map and the Deer Body Map.
  deer
  deer
12. I used the Clone Tool in Photoshop to construct a large hair-like texture for the T-Shirt. I put the Deer Spots on what I guess is the front section of the T-Shirt.
  deer
13. I mapped this on the existing T-Shirt.
  deer
14. Okay. The white spots are in the wrong place. I'll add them to the other side, and map them to the Figure.
  deer
  deer
  Okay. A bit better.
15. I'm going to try adding a few objects in the environment. First, the Chopping Block.
  deer
16. A pot with plants.
  deer
17. A variety of other objects including the Elephant Foot.
  deer
18. For some reason, I'm interested in trying a Toilet in the environment. I see filling this with long vertical elements, such as plants or weeds. I'm going to see if there is a vintage unit available somewhere.
  - Pentonville Cell - $14
- Phone Grammont -
- Facade -
- Statue -
- Aero Trike -
- 3-Wheeler Bike -
- Tempietto -
- Concrete Barriers -
- Concrete Pipes -
- Modular Building Asset -
- Public Toilet & Urinal -
19. Okay. I couldn't find anything decent, so I'll look through my own Inventory. Found a Toilet Model.
  deer
20. Maybe the lid should be open.
  deer
21. I don't know where I'm going with this one. Maybe I should try a Trial version in Photoshop.
  deer
  - A large snake coming out of the bowl and wrapping around the lid
- The bowl full of apples (of knowledge)
  Hmmm. I'll certainly think about this.
   
PAINTING - NICO - By Don Bergland


You can explore further Studio Production Instructional Details through Don Bergland's Online Journal


© 2015 Don Bergland