This
section will show teachers how effective digital learning
products should provide SUBJECT MATTER which has been
made relevant to both student interests and standard
curriculum issues.
It will show how good New Media Learning resources can
bring about Subject-Matter focus through the use of
experiential and game-based structures. With concepts
of interactivity and multisensory experience, the ability
to evoke student interest is expanded beyond those available
in traditional products.
Teachers will also be shown how subject matter can be
made relevant to the curriculum and related to the standard
subject disciplines (K-12) and their associated themes.
In both examples relating to Subject Matter, the product
itself should take the initiative in providing the needed
elements. Teachers will be shown how to access the resource
and find whether subject-related provisions have been
creatively dealt with.
| Instructions |
| 1. |
Watch
the SUBJECT MATTERvideo by clicking on the screen
to the right. |
| 2. |
After
watching the video, proceed through the rest of
the CRITERIA. |
Proceed
by clicking on the VIDEO CLIP to the right.
|
Watch
the introductory video
above.
|